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Member guidelines Clan run guidelines Elder guidelines

Welcome to Clan Havoc!

Alter Aeon, a really neat medieval MUD game written by Dentin. Want to connect and try this out? Just click either of these:
alterAeon.com port 3010
or alterAeon.org port 3000
Port 3010 is provided for a convenience to blind players using screen readers. Thus, they are encouraged to use it.
Also, feel free to click here to look at Clan Havoc's statistics on the Alter Aeon web site, or here to check out valiant8086.com's Alter Aeon dedicated page.

You are here: Elder Guidelines.

Elder guidelines

  1. Elders are Members of the Clan: While they have greater power and responsibility than the other members, elders are to abide by the same guidelines the membership abide by unless an elder rule specifically says otherwise. If an elder repeatedly violates the member guidelines or the elder guidelines they can be awarded strikes by the other elders, just as is the case for members and the strike system. If a two-thirds majority of the elders decide that the elder is abusing the elder position, the problematic elder can be demoted to member or totally removed from the clan depending on severity.

  2. Elders are Members of the Clan: Elders are expected to treat clannies and other elders with respect. They are not to be rude, condescending, patronizing or in other ways disrespectful. Elders should always be honest with the clan.

  3. Elders Assist Other Elders and Members:: Elders are to be available to help clannies with in-game problems.

  4. Clan Problem Resolution: Elders are expected to be able to act as mediator during times of stress or dissension. Clan Havoc is supposed to be a peaceful, fun loving, enjoyable place for it's members. The act of keeping it so lies on the shoulders of each and every elder. Elders should always stay calm and attempt to act for the good of the clan as a whole, not what is best for any one party in a situation. Although elders are human and suffer from the same flaws we all do, they should attempt to set aside their own personal biases, anger, or negative reactions and try to understand each position in a disagreement. One of the most important parts of any attempt to mediate a disagreement is to remain calm and to avoid favoring one position over another.

  5. Book Keeping: Elders should keep records of all transactions they are involved with. This includes but is not limited to dues, disciplinary actions, and clan meetings. This insures transparency. Information that will explain how to keep records will be added as need arises.

  6. Wise Decision Making: The first and foremost duty of every elder is to ensure that the clan functions smoothly and efficiently. Elders must make the decisions that are right for the clan.

  7. Elders Work as a Team: No elder should work unalaterally. If an elder makes a decision or takes an action that impacts the entire clan, that elder should inform the other elders as soon as possible. If the action or decision is deemed unnecessary or harmful, it may be reversed by a vote of the elders.

  8. Clan Storage: Elders may remove equipment from Havoc's inventory or storage locker only with the permission of all of the other elders.

  9. Clan Item Sales: Elders are permitted to sell items found in the clan storage locker on the character Havoc'. The entire cash received from such a sale must be put in the clan's private account, however, and not kept in one's pocket. If a trade must be made, that is, if someone wants an item found on havoc and offers to exchange another item for it, the exchanged item is to be put in the storage locker. Later, one may retrieve that item again, but if they are removing it specifically to sell it, the cash resulting from it again goes to the clan's private account.

As with the member guidelines this list may be expanded as necessary.